On-Device Speech to Text

Developer tool

A locally-executing speech-to-text engine for Mac and Windows laptops that runs on about one CPU core plus the device's neural engine or GPU and roughly 800MB of memory, sending no audio over a network and claiming accuracy within 5% of the cloud API.

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TypeDeveloper tool
RoleStandalone tool
AvailabilitySold
DeploymentOn-device
Intended forDeveloper, Enterprise, Public sectorSelf-reported · 8 Sep 2026
SecurityNot recorded
StatusActive
Sold withinPackaging not stated — the vendor’s page was checked and named no parent or planChecked — none published
Sources1 of 1 field

The page states verbatim: 'Pricing is based on your deployment volume and use case. Speak to our sales team for a tailored quote and volume-based discounts.' No rate appears here or on speechmatics.com/pricing, which covers only the cloud Speech-to-Text, add-ons and Text-to-Speech - the on-device offering has no published figure, so no price floor is recorded.

What it does

speechmatics.com

Sources

Pricing

Official documentation · 5 Sep 2026

Quote-only; verified the self-serve pricing page carries no on-device line.

Description

Official documentation · 5 Sep 2026

Page title 'On-Device Speech-to-Text for Laptop'; H1 'Speech-to-Text optimized for laptop'. States macOS 14 Sonoma+ (M1 or newer) and Windows 11 (Intel/AMD/ARM, 2GB VRAM min), '~800MB of system memory', 'within 5% of cloud accuracy', full speaker diarization and ID, CoreML/DirectML optimization, and an Adobe Premiere deployment.

Sold within

Live re-check 2026-09-15: the two candidate pages contradict each other — one implies a separately-licensed product, the other frames on-device as just one deployment mode of the same underlying API.

Also from Speechmatics

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